Wednesday, December 3, 2014

Pro Evolution Soccer 2015

Pro Evolution Soccer 2015

Looking back, Konami has never digested generational change in 2005-2006. Absolute reference, PES has become the football game eternal reconstruction technically not in HD, full of good ideas certainly, but never able to make the matcher them. Formerly a specialized and popular with hardcore gamers simulation, the series is open to a different audience and not too fussed on all the technical and tactical considerations. Then the episode in 2014, helped by the Fox Engine, has paved the way for a return to realism. It was used as a basis for PES 2015, including the simulation orientation is not debatable. So FIFA frontal attack. For a more free psn codes encouraging result.

A realization boosted by Fox Engine

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The faces of the most famous players are frankly successful.
Probably a little weakling on the authenticity and visual atmosphere of a real football match, PES 2015 will nonetheless technically a title updates, no ugly looking, smooth and neat. This benefit it derives directly from the use of the Fox Engine, the new generation graphics engine made in Konami that we find in MGS V and Ground Zeroes. It allows the series psn codes generator to take a real step and enjoy new details, especially on the face of the top players. Some closeups enough to confirm this impression since nothing is left to chance: the emotions reflected the hair is amazingly clear, even the suits are larger than life. This level of detail, however, fall rapidly as we look to lower rated players, even in some of the European elite clubs. However, I found the achievement rather attractive as a whole, even if it proves unplayable near the penalty area, the film camera, the angle changes depending on the action, is the witness. Better finished but not yet searched sufficiently, PES 2015 is a nice football game that still has significant room for improvement.

Defending it is the foot!
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The defenses managed by the AI often tend to make the same mistakes.
It is undeniable, this opus developed the ideas introduced by his older and has definitely turned its back on beach football to which the PES 08-13 have long looked. To the point that PES 2015 is essentially an anticipation game, in which you always have one step ahead and that leaves little room for improvisation, gesture or great goal poacher. Rhythm, slow but so conducive to built actions, is the main mechanics, coupled with a very strong inertia effect on the players. And in this context, the defenses are particularly highlighted. Not necessarily via the AI but rather through the block's investment team, capital, and laundry operated by the player. The ball recovery is therefore not the act of a single player but of the entire training. Specifically, we spend a lot of time to juggle teammate pressing and pressing the controlled player to plug the holes and prevent reminders and transmissions in midfield. Once found the right balance, the feeling of working for the group and measure each trip is exhilarating. As well as the joy of a successful clean and efficient sliding tackle gesture virtually outlawed because very demanding in terms of timing. In short, defending in PES 2015 is part of the fun and the strength of the players and the management of contacts improved (but still perfectible) contribute greatly. Thus, an error in midfield does not turn into panic in the defense, can recover instantly. In contrast, pellets defenders are paid cash.

The tactics in the heart of the gameplay ...

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Training mode is simple but well done, it goes around quickly.
Although it must go through team management menus heavy enough and very intuitive, the player is at liberty to give a true style of play to his team. If this was rather theoretical in the past, the collective movement of the team block allows all fantasies. It is your responsibility to choose also the positioning of your eleven depending on whether you have the ball or try to retrieve it. Attacks are then more free, more supported by a midfield affected by the finish, and the most compact defense phases together. So the construction of shares is capital, and unless you have a control tower capable of deflecting all the balloons of the head on the front of the attack, the long balls are rarely the solution. Despite this, we tend to eat a lot the ball in PES 2015, since a player who will not release naturally guided to the ball and will have to master defensive gesture. So small ballers to Verratti or Valbuena give heart to joy and can pick as much as they like, simply by using the analog stick (or the directional pad for old farts like me) .dropoff window Technical moves themselves are more used to remove a player at full speed. Finally, special mention to the ball physics, much more credible than in the past. The ball is heavy, it feels on long shots, and many effects can be applied to it, either from the outside of the foot or the brush on the strikes as the centers. No more unmanned balls, let alone in the manual.

... But large defects to erase

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The management of the laundry is a key element of PES 2015.
PES is an emerging simulation, still under construction, and we feel the over hours of play, when some systematic reflexes of AI are a stain or when naturally prevents the use of a cheatée technique. Thus, and regardless of the level of difficulty, deep passes and air centers are virtually unstoppable face technique that AI can do nothing. In the first case, the central defenders are often overtaken by a lobed deep passes or unable to trigger an emergency move to cut a classic pass addressed them. In the second case, the player has the upper hand in 90% of cases, either on offense or defense for that matter, even without the gauge of the players have any impact. Logically, the corners become almost penalty kicks, especially as the default placement is totally inconsistent defenses on set pieces. The other weak link, are the guards. Rarely able to block a shot, they are particularly powerless to wound strikes because strangely diving on site, without any ability to react or anticipation. The goal average is affected! Unfortunately, I noticed these defects both in Normal, High Level, Professional that Superstar. Moreover, these four difficulty levels are very similar and the AI difficulty correct errors by raising the level. It is often better just to move the ball or be a little more specific in front of goal. For example, to play against Barca in Superstar returns to run after the ball facing a completely harmless team. As for arbitration, it is simply unsafe. Yellow cards on basic contacts, tackles non whistled assassins, imaginary offside, etc. Another defect of AI that Konami will adjust quickly.

MyClub the PES FUT, the place to be online

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PES has its FIFA Ultimate Team: The myClub mode.
The big news of PES 2015 is the myClub mode, a career mode online directly inspired by FIFA Ultimate Team. One finds the same logic, namely to build a team from scratch, ensuring the collective agreement and technical players and coach we recruit and build it over the line wins against humans or face AI. Thus, heat zones appear on the tactics screen to indicate the compatibilities of style between the players, in order to perfect the agreement of training and to have a coach comfortable with the device. Rich, this mode is a real drug and quickly became the most played mode the PES community, I have no doubt. Every online meeting, each action performed for the first time (a long shot, dribble, a goal from a corner, a hat-trick) packed on behalf of player points GP, used to recruit new players. For this it is necessary to pass by agents who each have their specialty: Goalkeeper, Defender, backgrounds, forwards, etc. The agent is actually a gateway to a system of drawing of lots. Enter it, press a button whenever you want and one of the lagged balls offer you a new player. A bit like a Kinder Surprise, you never know who is hiding in the ball. But the level of the player varies depending on the power of the agent, and therefore the cost of recruitment. Workforce management is then the key to your success, knowing that player contracts will run for a few games and must regularly put their hands in the pocket (via GP points) to extend them. Yes, as in FUT. The real strength of myClub mode, is that all the content from other online game modes in PES 2015. Isolated matches, divisions, competitions, everything is to the point that acts as a gigantic myClub HUB for all online play.

Argentina, Brazil, Ligue 2, etc. : Some licenses and more

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The online game, in my experience, is stable and matchmaking works well.

Besides myClub mode, PES 2015 remains poorly supplied in terms of content. Certainly, the now classic Master League and Become a Legend are still addictive but it quickly turns round in this predictable interface where leagues and cups pile up without much originality. Next to a FIFA 15, very full and bushy especially online, play Konami does not compare. In terms of licensing, supply is still patchy but tends to be complementary. So, I have noted the appearance of the League 2 fully licensed, the Brazilian and Argentine championships and the Liga Adelante. Unlicensed and edited entirely (teams, logos, jerseys, players, etc.), the second English and Italian divisions are also emerging. The community therefore has work to do.